The Short Game Guide - Pedagonet
Short Game Golf

Based on the “3 Releases” System
A 4‑Week Program for Chipping, Pitching, Lob Shots, and Bunker Play

📅 Weekly Practice Framework

Day 1–2: Chip & Run (Release 1)
Day 3–4: Spin Shot (Release 2)
Day 5–6: Lob Shot (Release 3)
Day 7: Bunker + Mixed Challenge
Optional Rest/Review Day

⏱️ Recommended Time: 20–30 minutes per focus area, 5–6 days/week.

🥇 Release 1: Chip & Run

Goal: Low flight, predictable rollout
Setup: Ball slightly back, minimal wrist hinge, 8‑iron or PW
Mindset: Brush the grass—don’t jab.

🔧 Drills

🎯 Gamified Challenge

Beginner: 5/10 inside 6 ft
Intermediate: 7/10 inside 3 ft
Advanced: 8/10 inside 2 ft

📺 Watch: Dan Grieve Short Game Drills

🥈 Release 2: Spin Shot

Goal: Mid‑flight with bite
Setup: Ball center/forward, moderate hinge, SW or GW
Mindset: Clip the ball—don’t scoop.

🔧 Drills

🎯 Gamified Challenge

Land 10 balls; track how many stop within 6 ft. Aim for 20% weekly improvement.

📘 See: UpGlove’s 3 Releases Guide

🥉 Release 3: Lob Shot

Goal: High flight, soft landing
Setup: Ball forward, open face, 58°–60° wedge
Mindset: Slide the club under—let loft work.

🔧 Drills

🎯 Gamified Challenge

Hit 10 shots over a 3‑ft obstacle; score how many finish within 6 ft.

📺 Reference: Dan’s Drill Compilation

⛳ Day 7: Bunker & Mixed Challenge

🔧 Drills

🎯 Gamified Challenge

Beginner: 5/10 out
Intermediate: 6/10 inside 10 ft
Advanced: 7/10 inside 6 ft

📺 Reference: Dan’s Bunker Play

📈 4‑Week Progression

Week 1: Technique
Week 2: Lie variations
Week 3: Randomization
Week 4: Pressure play

Test your golf IQ: Which shot to choose?

📝 Notes & Progress Tracker

Date Focus Area Drill Completed Challenge Score Notes
Chip & Run✅ / ❌/10
Spin Shot✅ / ❌/10
Lob Shot✅ / ❌/10
Bunker Play✅ / ❌/10
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